Group Visitssfrom 01.10.2025 to 30.06.2026
Every school class, tutoring class and student group is welcome at JOIST Innovation Park. Innovation Paths for Groups are educational tours specifically designed to introduce children to new technologies and entrepreneurship.
During JOIST group visits, students from first grade of primary through third grade high school learn to use advanced technologies as tools for creativity and foster an entrepreneurial spirit as they:
- Develop their own applications
- Experiment
- Enrich their knowledge
- Collaborate
- Get inspired
Objective
To unleash the creative potential of the new generation by familiarising them with advanced technologies and the principles of entrepreneurship, expanding their potential in each field of application.
Methodology
At JOIST Innovation Paths for Groups we follow the Composite Approach. We start from the “big” picture and inspiration to arrive at the “small” learning objectives of the workshops, providing integrated learning:
- Equipment
- Software
- Materials
We activate children’s interest by presenting the “big problem or challenge” and the “why”, so that they can then motivate themselves and search together with their instructors for the “what” and “how”.
The 4 Educational Pathways You Can Choose:
Exploring the World of Artificial Intelligence
Ages: 1st Grade – 12th Grade
Duration: 2 hours (within the educational program)
Cost: €5 per student
Children are introduced to modern technology through play, experimentation, and interactive activities. Participants learn basic concepts about smart devices, internet safety, and misinformation. Through robots and AI projects, they become familiar with machine learning, pattern recognition, and logical decision-making. The program enhances creativity and critical thinking, demonstrating how AI impacts our daily lives.
Environmental Education with the Use of New Technologies
Ages: Preschool – 9th Grade
Duration: 2 hours (within the educational program)
Cost: €5 per student
An interactive and hands-on experience that uses technology as a tool for environmental awareness and learning. Through a series of creative workshops, students have the opportunity to understand key concepts of sustainability and ecological balance, develop skills such as critical thinking, creativity, and collaboration, and become familiar with modern technologies.
Educational Pathway in New Technologies
Ages: Preschool – 12th Grade
Duration: 2 hours (within the educational program)
Cost: €5 per student
Technology sciences are presented to students in an applied and exciting way, showcasing their modern dimension! Children learn about Virtual and Augmented Reality, 3D Design and Printing, Artificial Intelligence, Interactive Surfaces, and Robotics.
They are trained in immersive sciences such as Virtual and Augmented Reality, learn to design and 3D-print objects, create and interact with Artificial Intelligence algorithms, and even program their own robot.
Financial Literacy
Ages: 4th – 6th Grade
Duration: 2 hours (within the educational program)
Cost: Free
This program is offered completely free of charge, for the Prefecture of Larissa, in collaboration with the Cooperative Bank of Thessaly. The offer includes the entrance ticket, transportation to and from our venue, and a book for each student.
Through interactive activities, games, and simulations, children learn about the history of money and the basic principles of money management. The goal is to cultivate responsibility, critical thinking, and the ability to make sound financial decisions.
The workshops of the educational route:
Artificial Intelligence is already all around us – in the apps we use, in our games, and in the way the world works! At the exhibition “Artificial Intelligence – Opportunities and Challenges,” you can discover how “smart” machines learn, how computers make decisions, and how technology impacts our lives, society, and the environment.
Learn how to spot fake news, understand what algorithmic bias means, and explore how we can protect our personal data. Experience unique interactive activities, play, explore, and even have a conversation with Digital Socrates – the thinker who comes to life right in front of you!
The exhibition is designed for students of all ages, from elementary to high school, offering a fun and educational experience that shows how AI is shaping our future.
The Exhibition was designed by the Information Technologies Institute (ITI) of the Centre of Research and Technology Hellas (CERTH) and the company TETRAGON, with the aim of bringing students into contact with a rapidly changing world and helping them think critically about technology and their role in it.
In the Create Lab workshops, students enter a world where robotics, technology, and Artificial Intelligence (AI) turn into play! Using LEGO Robotics, they build and program their own robots. With the tiny Ducky robot, they give magnetic commands to make it move. Vinci, the creative robot, draws and dances, while the fast “ball” Sphero teaches programming through fun challenges.
Students also get hands-on experience with microcontrollers and microprocessors, such as Arduino, and take their first steps into the world of Machine Learning and AI, discovering how technology, creativity, and artificial intelligence can work together. The program is tailored to each age group so that every student enjoys a unique, fun, and educational experience.
In the Experience Lab workshops, students discover the world of immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) through interactive experiences that transport them to new worlds and innovative learning environments.
Younger students have the chance to explore and interact with the interactive floor, playing and learning at the same time. These workshops combine technology, exploration, and creativity to offer unique experiences that are adapted to the participants’ age group.
**The presentation of educational material through virtual reality is carried out using the internationally recognized Class VR technology. For more information on the safe use of VR equipment, we recommend that both you and parents visit the following link: https://www.classvr.com/policies/health-and-safety/
Students will get to know the Joist Academy platform, where they will have access to a wide variety of activities. Through the platform, they will explore the worlds of robotics, new technologies, 3D design, Artificial Intelligence (AI), and Virtual Reality (VR), while solving puzzles and challenges that combine learning and fun.
The platform allows children to discover, experiment, and create in an interactive and educational way, with all activities tailored to the age group of the participants.
SCHEDULE A GROUP VISIT
Book your own educational tour of the Innovation Park by filling in the form below or by contacting us by phone:
Ages: 1st Grade Primary School – 2nd Grade
A tour of the exhibition “From the Wheel to Artificial Intelligence: A Brief History of Innovation, Part IV – The 3rd and 4th Industrial Revolution.” Guided by experienced curators, the children interact with the interactive exhibits and learn about the technological advancements that marked these eras. The tour begins with the years of World War II and Alan Turing’s machine, continues with the widespread introduction of technology into society and the integration of electronic devices into homes and businesses, and concludes with the rapid development of modern technologies.
Ages: 3rd Grade – 3rd High School
Older children explore the positive and negative impacts of technological advancement and, using modern tools, express their opinions on the multiple realities that technology can create. They learn how technological development has influenced people’s lives, created new professions, social classes, and global economies, while its progress continues to amaze us daily regarding what is technologically possible. At the end of the tour, students have the opportunity to “chat” with the artificial intelligence program ChatGPT.
Children create their first 3D object. Using child-friendly software, they realize that they can create magical 3D worlds just like the ones they saw in the previous workshop, Experience Lab.
Ages: 1st – 3rd Grade Primary School
Young students discover the exciting world of technology through play and creation! With the help of Ducky, LEGO, and Sphero robots, the children learn how to build and program their own robots. Through fun activities, they develop programming, creative thinking, and problem-solving skills. The program promotes collaboration, imagination, and a love for science as the children watch their robots come to life and complete missions!
Ages: 4th Grade Primary School – 2nd Grade Middle School
Children learn to build their first circuit project! Using a microcontroller, an LED, and basic electronic components, they become familiar with technology and programming. With step-by-step guidance, they connect circuits on a breadboard and write code to control the LED. Through this interactive experience, the children understand input/output concepts and create their own functional project, learning how to combine software and hardware.
Ages: 3rd Grade – 3rd High School
Children discover how to use microprocessors to send messages in Morse Code. Through interactive learning, they build a circuit with an LED and program the microprocessor to blink in Morse patterns, transforming dots and dashes into light signals. The program enhances their knowledge of programming, electronics, and coding while cultivating logical and creative skills. The children combine technology and history, learning how to communicate using a symbolic language.
Ages: 4th Grade Primary School – 3rd High School
A unique Virtual Reality experience, specially designed for students! Children become familiar with the capabilities of VR technology in its full range of applications, from entertainment to science, and get inspired.
**The presentation of educational material through virtual reality is carried out using the internationally recognized Class VR technology. For more information on the safe use of VR equipment, we recommend that both you and parents visit the following link: https://www.classvr.com/policies/health-and-safety/
From the conception of a business idea to its implementation
Children learn to use their imagination and skills to identify opportunities and develop their own creative and purposeful ideas. They envision but also learn to assess the impact and risk of their actions. They develop financial and economic expertise, get inspired, excited, and collaborate. They are encouraged to believe in themselves, to evolve constantly, and not to give up. They learn to prioritize, organize, and learn by doing through their own experience, culminating in the realization of their own business idea at the end of the program.
Creativity and innovation through the use of technological tools
Children learn about new technologies such as Virtual and Augmented Reality, 3D Design and Printing. They are guided to program their own applications, design and print 3D objects, train their own artificial intelligence algorithm and direct their own videos, from script creation to promotion, in order to effectively promote their business venture.
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