Group Visits joist_3hs%1@ August 29, 2023

Group Visitssfrom 15.10.2024 to 30.06.2025

Every school class, tutoring class and student group is welcome at JOIST Innovation Park. Innovation Paths for Groups are educational tours specifically designed to introduce children to new technologies and entrepreneurship.

During JOIST group visits, students from first grade of primary through third grade high school learn to use advanced technologies as tools for creativity and foster an entrepreneurial spirit as they:

Objective

To unleash the creative potential of the new generation by familiarising them with advanced technologies and the principles of entrepreneurship, expanding their potential in each field of application.

Methodology

At JOIST Innovation Paths for Groups we follow the Composite Approach. We start from the “big” picture and inspiration to arrive at the “small” learning objectives of the workshops, providing integrated learning:

We activate children’s interest by presenting the “big problem or challenge” and the “why”, so that they can then motivate themselves and search together with their instructors for the “what” and “how”.

Innovation Path
in New Technologies

Ages: 1st grade primary school – 3rd grade high school
Duration: 2 hours (within the educational programme)
Cost: 5€/ student

Technological sciences are presented in an applied way to students and fascinate them in all their modern dimension! Children learn about Virtual and Augmented Reality technology, 3D Design and Printing, Artificial Intelligence, Interactive Surfaces and Robotics. They are trained to be able to develop their own VR and AR applications, to design and print 3D objects, to create and interact with AI algorithms and to program their own robot.

The workshops of the educational route:

Ages: 1st Grade Primary School – 2nd Grade

A tour of the exhibition “From the Wheel to Artificial Intelligence: A Brief History of Innovation, Part IV – The 3rd and 4th Industrial Revolution.” Guided by experienced curators, the children interact with the interactive exhibits and learn about the technological advancements that marked these eras. The tour begins with the years of World War II and Alan Turing’s machine, continues with the widespread introduction of technology into society and the integration of electronic devices into homes and businesses, and concludes with the rapid development of modern technologies.

Ages: 3rd Grade – 3rd High School

Older children explore the positive and negative impacts of technological advancement and, using modern tools, express their opinions on the multiple realities that technology can create. They learn how technological development has influenced people’s lives, created new professions, social classes, and global economies, while its progress continues to amaze us daily regarding what is technologically possible. At the end of the tour, students have the opportunity to “chat” with the artificial intelligence program ChatGPT.

Children create their first 3D object. Using child-friendly software, they realize that they can create magical 3D worlds just like the ones they saw in the previous workshop, Experience Lab.

Ages: 1st – 3rd Grade Primary School

Young students discover the exciting world of technology through play and creation! With the help of Ducky, LEGO, and Sphero robots, the children learn how to build and program their own robots. Through fun activities, they develop programming, creative thinking, and problem-solving skills. The program promotes collaboration, imagination, and a love for science as the children watch their robots come to life and complete missions!

Ages: 4th Grade Primary School – 2nd Grade Middle School

Children learn to build their first circuit project! Using a microcontroller, an LED, and basic electronic components, they become familiar with technology and programming. With step-by-step guidance, they connect circuits on a breadboard and write code to control the LED. Through this interactive experience, the children understand input/output concepts and create their own functional project, learning how to combine software and hardware.

Ages: 3rd Grade – 3rd High School

Children discover how to use microprocessors to send messages in Morse Code. Through interactive learning, they build a circuit with an LED and program the microprocessor to blink in Morse patterns, transforming dots and dashes into light signals. The program enhances their knowledge of programming, electronics, and coding while cultivating logical and creative skills. The children combine technology and history, learning how to communicate using a symbolic language.

Ages: 4th Grade Primary School – 2nd Grade Middle School

Students get hands-on experience with Augmented Reality. The instructor familiarizes children with AR technology, introduces relevant educational applications and invites them to test their functionality with the rest available mobile devices of JOIST.

Ages: 3rd Grade – 3rd High School

A unique Virtual Reality experience, specially designed for students! Children become familiar with the capabilities of VR technology in its full range of applications, from entertainment to science, and get inspired.

Innovation Path
in Entrepreneurship

Ages: 1st grade middle school – 3rd grade High school
Duration: 3 hours (within the educational programme)
Cost: 5€/ student

Join us on an exciting journey into the world of entrepreneurship and technology! JOIST brings for the first time ever the innovative educational program “JOIST Entre Path” to students aged 14 to 18. Based on the EntreComp European Qualifications Framework, the program offers a dynamic learning experience aiming to inspire students to engage with entrepreneurship in a creative, multifaceted way, equipping them with the key entrepreneurial skills to prepare for the rapidly changing professional landscape of the future.

The skill development areas of the learning path:

From the conception of a business idea to its implementation

Children learn to use their imagination and skills to identify opportunities and develop their own creative and purposeful ideas. They envision but also learn to assess the impact and risk of their actions. They develop financial and economic expertise, get inspired, excited, and collaborate. They are encouraged to believe in themselves, to evolve constantly, and not to give up. They learn to prioritize, organize, and learn by doing through their own experience, culminating in the realization of their own business idea at the end of the program.

Creativity and innovation through the use of technological tools

Children learn about new technologies such as Virtual and Augmented Reality, 3D Design, and Printing. They are guided to program their own applications, design and print 3D objects, train their own AI algorithms, and direct their own videos—from script creation to promotion—in order to effectively promote their business ventures.

SCHEDULE A GROUP VISIT

Book your own educational tour of the Innovation Park by filling in the form below or by contacting us by phone:

    Educational Path:

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